Wednesday, August 12, 2009

Space Invaders Infinity Gene

Space Invaders Infinity Gene

Space Invaders Infinity Gene IconSince 1978, Space Invaders has been an icon for the gaming industry. Representing video games to people all around the world, Space Invaders has blasted its way into our collective hearts. It’s time for a change and developer Taito brings a revamp of the legendary video game. Space Invaders Infinity Gene is a great sace shootem up which looks and plays great, yet stays true to its origin.

Space Invaders Infinity Gene evolves. Every facet of the game changes over the course of the game. Heck, even the main menu grows over the course of the game. For starters, the game takes you on a Darwinian quest from the first Space Invaders game, as the first level, to its conclusion 18 stages later, with a few extra stages in the side. The first level looks just like the original game, and plays like it too. After you beat it, your ship evolves, and gains an ability. Over the course of the game, you evolve many times and gain a bunch of abilities. Thankfully, one of the first is omni-directional movement. As a result of these evolutions, the game-play gets better and becomes more intense. Your enemies also evolve. Initially, the enemies line up in columns and rows and look and move the way they did 31 years ago. After a while complex groups of enemies and bosses come after you shooting from all directions on a moving board that changes color and…… you get the point, it keeps getting crazier.

There are lots of weapons in the game and each is unique. The weapons feel different, each one requiring a different strategy to succeed. For instance your rapid shot weapon shoots only in front of you but your line weapon will track the enemies movement to an extent. While blasting away, you’ll often see UFO’s. UFO’s are the power-up carriers. Blast them and they will drop a molecule looking thing. Each weapon levels up a few times to become more powerful. Combined with the level-changing evolutions, choosing the weapon you’re best with becomes important. Actually being good with all the weapons is important.

Space Invaders Infinity Gene screenshot 1 Space Invaders Infinity Gene screenshot 2

The enemies also are varied and unique, yet all still maintain that great vintage look. Even the bosses look great. They attack in unique ways and you will have to think about how to take some of them down. The patterns which even the most basic of enemies enter and shoot get more complex. Taito even throws walls at you. Portion that you have to navigate like a canyon. Other parts are like great fields of harmless cannon fodder. Really excellent variety.

The controls of the game are pretty solid and standard. you can touch anywhere on the screen and move your finger to move your ship in that direction relative to the ship. It works nicely, You’ll get used to it pretty quick and then no think about it. The game offers easy, normal and hard mode, with the latter being unlocked after a play through on normal. The hard mode is hard. it is challenging but the game allows you to choose how many starting lives you have so its flexible in its difficulty. Because the game play is so good, the higher difficulty levels will keep you coming back for more. Also worth mentioning, the Music mode lets you play a level generated after you select a song in your library. The whole song plays through, and then starts again for a boss battle. Its so much fun that I will listen to music when I don’t normally just to play a level.

Since no game is perfect, there are a few minor issues with this game. There are times when larger enemies come swooping in and such and it looks like if you touch them you’ll die and then you don’t and there are other times when you do die. If Taito could make it more discernible what can hurt and what cant that would be better. Another thing is, I wish there were more evolutions, I had so much fun changing in this game, I was very upset when it was over and there were no more to be had. Also, some might consider it a bit short length-wise , but neither of these issues cant be fixed with an update.

Space Invaders Infinity Gene Has super slick retro-style graphics. Ever-changing game-play, keeps the game fresh throughout and will keep you engrossed. There are lots of unlockables and the Music mode alone makes this game, priced at $4.99 (USD), worth the investment. Space Invaders Infinity Gene is the clear descendant of Space Invaders from 1978, and on nearly every account does the game proud.

Tuesday, August 4, 2009

Rummikub: Superb Tile Swapping Action

Rummikub for the iPhone is a recreation of the classic tile based game that has been played since its invention in the 1930’s. You will need all your neurons firing and all synapses active if you hope to master this game. A combination of rummy, dominoes and chess, this game will keep you entertained if you let it. So whats the deal with this game? I’ll tell you.

Rummikub is based on the official rules for the ‘real world’ version of the game. Each player in the game (2-4, single player only) draws 14 tiles from the pool and places it on their rack. The pool is made up of four sets of numbered tile ranging from 1 to 13 and an extra two jokers, 54 tiles total. The object is to clear your rack of tiles. To do that you must combine your tiles into sets of sequential numbers or matching numbers of different colors. If you can’t do that on a turn you have to draw another tile. There are other rules involved but the game provides them within. I would have liked to have seen an interactive tutorial though instead of or in addition to the rules being displayed as text.

The translation to the iPhone has been handled well in certain aspects and poorly in others. The dedication to bringing the beauty of this game to the iPhone has been marvelous but it seems perhaps someone may have forgotten what iPhone gamers expect out of their paid apps. The price for this game at the time of this writing is $4.99(USD). The game offers only a single player experience, which can pit you against 1 to 3 CPU’s. There is no multiplayer, no bluetooth connectivity, not even pass-n-play. However, I have yet to get bored of it, though eventually not having multiplayer will hurt a lot more. The Single player experience can be tailored to three difficulty settings though and they do scale quite nicely. Also you have the ability to change the time limit for each turn.

When the game starts, you will notice immediately the care that went into the recreation of the game. The tiles look beautiful and the sound effects are genuine, except for a few that seem somewhat spacey. The Computer is quick to move, you will never feel like there is a poor AI engine behind it because it keeps pace. Moving of tiles is as simple as touching on it and dragging it around. You can Rummikub gameplay onereorganize it on your rack, you can move it into the ‘build area’ where you can try to put sets together, or you can put it straight out onto the board to attach it to another set. There sometimes creeps up the problem of how can I see where I’m putting the tile if my thumb is covering it? Though this happens rarely and usually by the edge of the screen.

The game can get hectic really quickly, what with 10 tile maneuvers just to free up the red ten so you can match it your blue and yellow and then win. Rummikub® does a lot to help you along the way. During any turn, for every move, you can see where the tiles are going. The game doesn’t just show you the end result, it shows you how you got there, which leaves players a lot less confused. You can keep track of that yellow 12 as it is being moved around the board. The game also has sorting for your rack which can help you see sets you may have missed. Its as easy as hitting the menu button and picking a sort method. It can sort by color or numbers among other methods.

Rummikub 1.0 App Store 02

The game also comes up short in a few areas. For one, bringing up the menu doesn’t pause the game. Now, I understand this was a choice the developer made to keep the game going and not allowing people to pause and study the board without a time limit, but its almost instinct for a gamer to assume a menu button pauses the game and therefore it is a counter-intuitive design. I have drawn many accidental tiles by letting the clock run down. The game offers no customization of any kind. There is no option to change the tile color or playing surface or even the players names. All of these things are such a shame, because the game itself is rather good.

Oh, also there is no background music, which seemed like an odd choice at first but actually works quite well. The sound effects are pleasant enough to keep you interested in them and if you feel you need music the game can be played over your iPod app music.

All in all, If you enjoy the brain twisting mental exercise of Rummikub you will find more than five dollars worth of fun in this package. But considering it’s drawbacks with regards to the tutorial and the lack of multiplayer or customization, the casual iPhone gamer will find it difficult to justify the purchase. So for all those uninitiated out there who have yet give Rummikub a try but want to, Saddle up and draw your tiles.

Zombies vs. Sheep – Seriously

Every now and again a game will come along with just that right combination of unique premise, quirky presentation and solid gameplay. Zombies vs. Sheep by ClickGamer.com fits that mold perfectly. It is a western styled shooting gallery game in which you need to protect your sheep. This game is a serious amount of entertainment and is a genuinely pleasant surprise in the appstore.

Zombies vs. Sheep has you tilt to move your paper sheep left and right along the bottom of the screen. While doing that, you need to tap to shoot zombies and zombie-like enemy puppets who drop coins which you can collect and then use in between levels to upgrade various things. In the meantime, powerups may fall from the top; you might get an automatic rifle to shoot with instead of your classic western six-shooter or an extra life.

The gameplay is fantastic. Your sheep moves somewhat sluggishly in the begining but that is on purpose, seeing as how one of the upgrades is sheep speed. The tilt works wonderfully and the tapping to shoot is also spot-on and accurate. If you tap a zombies head they explode into a papier mache torrent of limbs falling. Really, killing any zombie in this game NEVER gets old. The game registers headshots, which is awesome, and it rewards you for shooting the head again on its fall to the bottom. The game allows you to access the upgrades menu at any point, which is nice. It is nt limiting you to their upgrade shcedule. If ou have enough money and absolutely need to get a larger clip, you can and don’t have to wait. The game can get very tense and very hectic, what with enemies of all shapes and sizes dropping in and popping down and guarding your sheep through all of it. there are also boss battles. The boss battles too are epic and tense. Kudos.

ZVS Gameplay

The presentation is also a highlight for this game. All of the game, in every aspect, animates smoothly. The enemies are colorful and varied, each having their own modus operandi to get you. The unique art style of paper puppets really is something special. The music only helps. Its western style guitar being plucked in the background, provides the perfect dichotomy of simuli. Am I blasting zombies? Am I doing it in the wild west? The music doesn’t stick out like a sore thumb, it complements the gameplay wonderfully. Even the simple sound of the wild west bullet ricochet has been captured in this game.

I would like to point something out. I have found that at multiple times during gameplay, it so hectic that i actually had a lot of difficulty pointing out with my eye which of the falling debris was going to hurt my sheep. Perhaps if everything that hurt the sheep could be bordered in red or something. It just that sometimes it might get way too busy to notice something small and yo will feel like you died cheaply. Also I would like to see more variety in the static parts of the game., maybe in the shooting gallery background. How about different skins for the sheep?

Those minuscule gripes aside, Zombies vs. Sheep is an absolute blast that even my 57 year old mother picked-it-up-n-played. Its going price right now is $.99 (USD) and that is ludicrously low for so much fun. From the individually limbed enemies to the great presentation and eye candy, This is one of the best bangs for your buck.

Thursday, July 30, 2009

4×4 Jam – Off-roading on the Go

Do you long to be in the rough? Do you pine to conquer the great outdoors riding in a powerful off-roading vehicle? Do your gaming glands yearn for the sweet, sweet, freedom that is off-roading? Yes? Mine too, that’s why 4×4 Jam by Invictus Games Ltd. is a blast of fresh outdoor air. It is a 4×4 experience, an off-road romp, and a lot of fun.

4×4 Jam is off-road racing game, where there are no walls. The game plays on vast expanses that you can literally keep driving on. The expanses are nicely rendered with good draw distance and lots of bumps and hills and off-roadiness. There are two landscapes as of this writing, Green Fields and Desert, and both are realistically recreated. There are also two car types included. You can pick a 4×4 off-road truck or an off-road beetle. Additionally each comes with four color schemes you can pick. The developer has said that there are more landscapes and more vehicles already under development.

The gameplay is easy to pick up. In the Race Mode and Jam mode, there are gates that you have to cross as checkpoints; they are marked by to yellow smoke pillars. They are very easy to spot even from a distance. At the bottom of the screen is 3D directional arrow that, will point you to the next gate. It does its job well as I frequently found myself off course but who cares because the directional arrow show me just where to go. Also of note, located right above the speedometer is an upright button. Seeing as how when one is off-roading, a flipping car is a common occurrence, the developers were nice enough to include a one-touch “flip car” solution.

4x4Jam Gameplay

There are three game modes that take place on these landscapes. The thus far unmentioned mode is Free Roam. Simply put, pick a vehicle and just drive till you cant drive any more. The next mode is Off-Road Race. You pit your off-roading skills against up to three AI’s. You have to race through a series of gates around a course in the vast landscapes. Then comes Jam mode. This mode is such a blast! You and up to three comps race to up to 15 gates randomly placed around the landscape. Its like an open-ended race. I have still not bored of this mode. Jam mode maintains its fun because it uses what the game does so well; generate fun-to-drive-on terrain, and keep the action close.

The real joy of this game though is the physics. The vehicles bounce around on their suspension with each bump of the road and elevation change. Also the vehicles respond differently depending on the levelness of the ground or the terrain. More fun follows when you learn the right moments to nudge your opponent at the top of a hill to send him flying over and crashing down. The more you drive in this game, the better understanding of pathfinding and elevation changes you will get. This games physics system allows for an added layer of depth that you wont find in many racing games on the iPhone. The developer has said that more modes are on the way.

My only real complaint on this game is for better gate recognition in Race mode. Sometimes while racing, you will miss a gate by what appears to be nanometers. You have to stop come full circle and hit the gate. In the higher difficulties this one small error can cost you a whole race. In Jam mode this isn’t as issue because the gates are randomly generated so you are already coming from all angles. In the much more linear Race mode, this is a bummer. Also in a sidebar, a little more customization would be nice. How about letting us pick the color for the vehicle.

All told, 4×4 Jam has that pick up and play ability. Hop into it for some off-road fun. Jam is one of the best modes in any racing game on the iPhone. From the vast landscapes of outdoor goodness to its cheap price ($3.99) and the promised content update, 4×4 Jam shapes up to be a bright spot in the mostly dark crowd of iPhone racing games.

Sunday, July 26, 2009

Worms: Amazing, On the iPhone 3GS

Have you ever wanted to wage full-out warfare with a bunch of charismatic invertebrates? Have you ever had the urge to unleash a suicidal explosive sheep onto your foes? Now you can, and its all in your pocket! Worms from Team17 brings you classic Worms action straight to your iPhone and brings it with style… sort of.

Firstly, let me say, there have been many reports of extreme laggy gameplay on all of the itouch and iphone devices save for the 3GS. I have a 3GS and am reviewing based on my experience on the 3GS. Thank you. Worms is a recreation of the classic Amiga game of the same name. Worms tasks you with controlling a team of worms whose goal is to destroy the other team of worms. Once you do, you win the match. Simple, and therein lies the beauty.

Worms visuals and audio both have been greatly improved. The worms move and animate smoothly and with comic style. All of the weapons have a distinct look and effect. The landscapes are rendered nicely. The landscapes are randomly generated making each one stand out as unique. The sounds are entertaining and comical. The worms are always saying things that sound cute in their wormy voices (”Lock and Load!”.) There are many voice sets that you can apply and more even to unlock. My favorite is the Angry Scots speech set.

You might say Worms is a blast!

You might say Worms is a blast!

The gameplay is simple and well-balanced. You can move your worm left or right by tapping that side of the screen. You can make him jump or back flip, just don’t land in the water, that’s instant death. You can aim his shot (for most weapons) and you can hold the shoot button to adjust the power (for most weapons.) You must keep in mind the wind direction and speed with regards to how it will affect your shot. The weapons range from your standard bazooka, to drop-able dynamite sticks, and from your trusty ninja rope, to an actually teleporter. All sorts of weapons that do all sorts of things and all are fun to use. Some will prove themselves more effective in certain situations but that is a mark of balanced weaponry.

The game has two main single player modes. Quick match is the first and this will pit you against one CPU team on a random board with random rules (such as how many exploding barrels should spawn.) The other mode is challenge mode. In this mode you can complete a series of challenges for the worm teams and by doing so unlock new speech sets and tombstones for your worms. Both modes are extremely entertaining. Worms also has a multi-player mode which allows you to play against a friend via pass-and-play. You can also choose the kind of match you want, such as Gun Show or Sudden Death. This is a lot of fun provided you have a friend handy.

There are a couple of gripes, excluding the laggy gameplay on the other idevices. The scrolling around the board using gestures could be smoother. That’s not to say its bad, only that during timed turns I don’t want to have to waste time dealing with the camera, it should be more fluid or natural. Also, perhaps Team17 would consider adding a control scheme using dedicated buttons for movement left/right. Touching the left “area” of the screen to move left is imprecise and has led me to actually jump into water to my doom. Lastly, the tap to aim on certain weapons is a little inaccurate. The reticule would move half the distance it was supposed to. Sometimes all these little issues add up to you wasting a turn due to time limits. This happens infrequently once you get used the controls. Lastly, for real this time, please throw in a save on exit feature, it should be considered standard by developers.

In the final tally, Worms is a truly awesome game in your pocket. You open the app and you will be smiling shortly. Again, let me reiterate, It was this much fun on a 3GS. Once Team17 gets an update through to optimize for the other idevices it will rocket up in popularity. If you have an iPhone 3GS, Worms will not disappoint and is worth every penny at the current price of $4.99 (USD) in the appstore.

Sunday, July 19, 2009

Galactic Gunner - Space 'Splosions

Once upon a time, there was an entertainment forum called an arcade. Arcades are dying, of late, but Ezone is trying to save some of what made arcades great. Remember how there used to be those arcade shooter games where you would go into this cockpit/cabin and would have a blast playing the immersive shooter experience?

Well, Galactic gunner smacks of those shooters. It also smacks of Starfox 64. If you like both of those, you will love Galactic Gunner. Even if you don’t know what Starfox is and have never been in an arcade, you may still love Galactic Gunner. Galactic Gunner is an on-rails, tap-shooter done with a great deal of care in the classic style of shooter games.

The Premise is somewhat sound. You are a gunner, and gunner only, no flying for you. Your pilot is an ace leaving you to concentrate on the shooting. The game takes you through 6 story missions, each of which has you destroy different targets. In the training levels, you blast apart asteroids so your ship can pass through. In my personal favorite missions, your job is to eliminate all Trepidoids squadrons around you. Each successful mission may not unlock the next. The way each mission unlocks is by achieving certain accuracy landmarks, such as 75% on the ateroids. The game also has a survival mode which is unlocked last and is exactly what you think it is. Throughout the game you will go up in rank which is represented by a colored medal in the corner of the main screen, that is the extent of that feature. Kind of superfluous, don’t you think?

GalacticGunnerHor

Galactic Gunner features nice graphics, and appropriate sound though I think they nailed the sound of the blasters. The sound effect for the blaster is reminiscent of the classic Star Wars sound. Each of the different enemies look nice and I noticed no slowdown, even with multiple explosions on the screen. The gameplay is fluid and smooth and completely on-rails. Don’t go play this game with the illusion that you’re doing the steering. The tap to shoot gameplay mechanic works well in this game.

There are some issues. There are only six missions and one survival mode, albeit the game is only .99 cents but some might find it a small portion. Also there are some issues with regards to the tapping recognition. There were times when I was positive I tapped on all the enemies and yet when the explosions cleared, most of the ships came flying through as if I had never tapped on them. Lastly, the accuracy requirements for unlocking the levels, I think is a bit too high. Just to unlock the fourth level you need an accuracy of 80 percent which may not seem so bad but in the vastness of space, If your tap misses by of a fraction of an inch, the shot is wasted.

Those issues aside, seeing as how they can all be fixed with an update or two, this game is an absolute blast at its introductory price of .99 cents. If you love space battles, get it. If you liked Starfox or classic arcade shooters, get it. If you just want pick up and play explosions, get it. Galactic Gunner, by Ezone, packs a pretty significant amount of fun into a tiny package.

Tyrian - Need I say more?

Way Back in 1995, when I was but a lad, a vertical scrolling space shoot 'em up game called Tyrian was tearing up computer screens everywhere. Nearly 15 years later, Mobila Entertainment brought it back to life, squeezed it down to the iPhone, and all without losing a single bit of fun.

Tyrian is a game with a simple shoot 'em up premise but delivers loads of fun right to your iPhone. There are two game modes in Tyrian and each is worthwhile. The first game mode is the Full Game mode. In this mode, you collect money for every enemy destroyed and in-between levels you can access the upgrade screen, in which you can spend that money on weapons and shields and such. The second game mode is arcade game mode. Here, instead of upgrading your ship between levels, the enemies drop weapon upgrades and power-ups. It may seem like a small difference, but it totally changes the way you approach a level.

The game has four acts. Each act has you go about to different planets and tasks you with destroying as much as you can. There are enemies flying at you, squads of enemies swoop in from all directions, land-based foes, and each planet has a boss or boss-like battle at the end. The enemies are clever and inventive. The enemies progress over the game and they keep you guessing. Tyrian has one of the smoothest learning curves of any game I've played. Each planet has a secret level that you can get to if you destroy the one enemy or enemy squadron that carries the yellow secret level pick-up. On top of that some levels have an even more secret level that is even harder to find and its' pick-up is blue. All told there are enough levels to keep even the most hardcore shoot 'em up fans at bay. Other pick-ups include bomb-type weapons and data cubes used for advancing the storyline and providing depth to the universe of Tyrian.

Tyrian Gameplay

The controls of this game really make it shine. It is played in landscape view and one finger controls your ship. It is responsive and smooth. Before you know it you'll be weaving in and out of bullet spreads and dodging for dear life. On the side of the screen you see some Hud readouts that also double as buttons. It is a really clever way to maximize on the screen real estate. Everything is responsive all the way through to the main menu.

The graphics are über-smooth. Animations that are so smooth, they might drip off your screen. Ok so that was figurative, but it really does look great and constantly smooth with no slowdown. Explosions look good, enemies are easily distinguishable, bullets stand out plus all of the weapons in the game look unique and change for every level they get upgraded. Your level 6 Multi-cannon looks weaker than your level 7 Multi-cannon. There is a serious amount of weapons in the game. There are front guns, rear guns and left and right sidekicks. Also, the game has minimal loading.

Another thing I want to mention: Tyrian has an extremely interesting and unique feature. At any point, in any of the menus, you can tap a small button on the bottom-right of the screen that will bring up the onscreen keyboard. Why, you may ask? Because one of Tyrians most popular features from its 1995 PC origins is its cheat codes. One was able to unlock all sorts of cool ships and game modes using cheats typed in at the menus. Tyrian's on-screen keyboard allows you to do that. I would like to thank the developer for supporting almost all the original cheat codes. (Hint: type "techno" at the main menu.)

Really, everything you want in an iPhone game is here. Pick-up and play, sweet presentation and graphics, lots of great gameplay, lots of great weapons, and an intricate upgrade system that allows for hundreds of combination's of weapon and ship load outs (Including a carrot ship shooting hot dogs. For real.) It's a steal at the current price of 1.99 and it would be a steal at five times that cost. Tyrian delivers on every level and even after a week of straight Tyrian I find myself wanting to play it right now. I think I will...

Thursday, June 11, 2009

App Store Activity




This is the Hyperwall. A wall of a bunch of screens that Apple slapped together. On these screens are the icons of the top 20,000 best selling apps. Every time one is downloaded its icon shakes in the wall. Watch how much money apple makes.

Monday, June 8, 2009

Star Defense - Highly Anticipated, Highly Worth It.

NG Moco:) has done it again. They have produced a title on par with Rolando and Topple 2 and my personal favorite Dropship. Star Defense may be the best of the bunch.

Star Defense is basically a tower defense game that instead of being played on a 2D map is played on a 3D sphere. Star Defense tasks you with guarding the outpost on a medley of planets from invading forces.

The planet navigation is liquid smooth and fluid. Its slick multi-touch control means you will never be fumbling around trying to get someplace. The planets never seem too big or too small, which I give props to the developer for. The sound is nothing to die for, thats no to say its bad, it just didn't stick out much.

Recently at the 2009 E3, Star Defense was being shown off as having downloadable content, so look for an update after the iPhone OS 3.0 update comes out for new galaxies.

I wish there were more towers, but other than that, the planet medley is nice and the gameplay is solid and it is a real joy for the eyes. At 5.99, NG Moco is providing quite a bit of etertainment.

Firemint's Real Racing - Just Wow

I'm not going to talk about the graphics, which are the most mind-blowing iPhone graphics I've ever seen.

From the moment the most kick-ass main menu in all of iPhone gaming boots up, you know you are going to enjoy this game. This is a fluid, and realistic racing sim. From the massive, amount of cars you can choose to the impressive number of unique tracks this racing game has entertainment for everyone.

One of the main plusses of this game is its accessibility. This game is packed with four different control schemes and sliders to adjust the sensitivities and AI braking help. Anyone can find a comfortable control style that will let the controls blend into the background and immerse the player. That is part of the squeeze, the controls are so fluid you don't have to think about it. The racing takes front and center stage.

The gameplay is uber-smooth. Drivers are aggressive when they think they have the advantage and can lull you into a false sense of security before blowing past you if you make a mistake. The gameplay is so realistic , you feel great when in first but still wary, and you drive like a madman trying to get back into the race if you fall behind.

The sounds are full and you can tell effort went into it. From the myriad of different engines sounds, to the sounds of the cars bumping up to each other, it oozes authenticity.

I would like to say though to Firemint, I wish you had given us some slight customization of the cars. If not in the performance arena, how about at least changing the color. If only for the psychological effect; If i keep losing, i might want the car in a different color for superstitious reasons. But without this minor gripe, I can say that if you are any kind of racing fan you will love this game. If you are not a racing fan, you probably will be one after this game but you may not want to lay down 9.99. Either try the lite version when it comes out or wait for a price drop but you will enjoy this game.

Friday, June 5, 2009

An Impending Storm - DJ Mix Tour

Music games are popular on the iphone. Look at all the TapTap games and Guitar Rock Tour, World of Tunes etc.. Barring any major catastrophe at the apple server headquaters This game


should tear through the appstore. Just from the video we can see highly detailed 3d backgrounds, Liscenced music, synchronized music and gameplay (if you miss abeat the song skips) and generally high production values; though that doesn't surprise, seeing as how it came from Gameloft and all.

You heard it here first. This game will sell.

Prey for iphone does something right

There has been some hubub recently over a new game for the iPhone by MachineWorks Northwest about their upcoming Prey. Prey is originally an xbox game that has been translated to the iPhone. Watch this Youtube video. At one point in the video the presenter is showing off one of the features of Prey. This is what I would like to draw your attention to. One of the options for Prey is a customizable HUD. That is the user can drag and drop around the screen all aspects of the HUD inclding the control cirlces as well as the ammo meters and any other object on the HUD. This may or may not be new, the point is its new on the iPhone and frankly should be the standard. I applaud MachineWorks Northwest for thinking a bit outside the box and provideing a novel way for the user to customize the controls, especially on a device not know for FPS ease-of-use. The customizable HUD should be programmed into any iphone game because screen real estate is at a premium on the device and the more comfortable you make the user the more likely they pop open your app again. This will be extremely well-recieved and will be extremely popular and hopefully frequently mimicked.

Thursday, June 4, 2009

Bethesda, Youre The Best!!

Peep This: The Most Amazing News Ever.
Just when I thought that perhaps My time with Fallout 3 was done, Bethesda Softworks makes my summer! 2 New expanion DLC's and if the past three are any gauge, especially the last one, these will be epic DLC. One set in a crazy swamp land seemingly in the south (perhaps maryland?) and the other titled Mothership Zeta. Maybe that means we will see the onset of more alien weapons like the blaster, one of, if not the, best weapon in Fallout 3. I hope one of these will raise the level cap more and perhs more perks. I know that Bethesda wont dissapoint. They never do.
Point Lookout, the swamp one, is slated for late june and Mothership Zeta for late July. I really hope there are no delays.

Wednesday, June 3, 2009

PSP GO? PSP Go Away!

At this years E3 conference, Sony's upcoming handheld device called the PSP Go was announced. The device, says Sony, is not meant to replace the PSP. It merely augments it to a new market. The device is about the size of an iphone and a little thicker and has a nice big screen that slides up to reveal the controls. Also the device lacks a UMD drive. Huh? How can I play all my PSP games on the PSP Go if there is no drive? Aaaah, download via wifi directly to the device, hence the 16 G's of storage. This is all well and good. However, Sony, Why didn't you just make the device with a second analog stick a UMD drive and call it the PSP 2? PSP Users have been crying for Dual Analog sticks on the PSP since it came out back in '05. Now, in '09, we get the PSP Go and no dual sticks?! Why, Sony, Why?

Isotope - A Super Deep Space Shoot 'em up

From developer iDrinkApps.com comes one of the deepest thumb driven shoot 'em ups on the iphone.

First off, the presentation is awesome. The neon 80's style of neon vector graphics complement the theme of periodic table of elements perfectly. Its a pleasure to look at, there is little to no slowdown and the enemy explosions are smooth and rewarding. The controls are spot on as well and are customizable to any comfortable scheme. I found the dual on-screen control circles the best. There is an insane depth to this game that sets it a cut above all the others. There are lots of ships, modules, abilities, and satellites (little helper ships). Literally hours and hours of gameplay, and gameplay that's great too.Geometry wars to perfection. All the ships are upgradable allowing you to add more abilities and modules to your ships. There are lots of stores and lots of levels to unlock also. All for a very meager $2.99 right here : Isotope. There is a free version available as well in case you need further convincing.

There is room for improvement though. Over the course of the levels I would love to see a greater variety of level backgrounds. All the levels are supposed to be different planets so why not change it up a bit?

Brass Tacks: The game is great. It will last you a long time. Lots of replayability. Lots of stuff to unlock. You really cant go wrong here. This is a game that needs to be more popular. And it will be.

EDIT: Also Note to developer please make it that spawning enemies cant hurt you if you drive over them because sometimes it's difficult to see them spawning and thats a cheap loss of life.

Monday, June 1, 2009

Monster Pinball Review

Ever since Matmi released a preview video of their game Monster Pinball, I have been drooling. That appetite has quenched with the release of the game in the appstore.
Monster Pinball is a classic style representation of the game of pinball on some not so classic tables. The six brilliantly designed tables are all interconnted. You can wack the ball from one table to the other. The tables themselves are colorful and monster themed and all entertaining. There appeal lasts and lasts. Monster Pinball boasts an impressive 60 frames per second giving this pinball game some of the smoothest visuals on the iPhone.Another highlight of the game is the sound. Rich Stereo sound bring you back to the days of the arcade (if you can remember going to one). The sounds boast the authenticity that makes the experience real. The sounds will convince you that somehow Matmi managed to stick a wood and metal table in your iphone. The physics are spot on as well. You have to be careful for dips and ramps and ricochets of the tables.

Monster Pinball has an online leaderboard. The gameplay will make you strive for the top of it.
The gameplay alone justifies the 3.99 pricetag.

There are a few issues though. The tables might feel a bit empty. That is, there could be more stuff on the tables themselves. Also, In this generation of iphone gaming, how can a developer not include simple volume controls. As it is, Monstrer Pinball has the sound on or off. You cannot control the level. This is unnacceptable. Another little issue is that it requires an above average shake of the iphone to achieve a tilt. While not a dealbreaker by any means, it can cause you to lose sight of the ball.

To Matmi: This game's gameplay is what carries the game because its great. But it wont last forever, Please add some gameplay content such as the multi-call or how about a triple points ball.

Boiled Down: Monster Pinball is the best pinball game in the iphone. From its smooth presentation to the thumb numbing gameplay, it scratches the pinball itch.

Monster Pinball in the appstore